![]() So simple, it’s a wonder it wasn’t just the default. For an RPG, that’s a serious immersion breaker. This led to many instances of players misinterpreting the tone or meaning of what option they were picking. The scope and versatility of conversations had admittedly been going down ever since the original two titles, but by the time Fallout 4 came out, all we were given were four vague (sometimes just a single word or two) approximations of what your character will say. One of the major complaints players of Fallout 4 had, both from the hardcore and casual fanbases, was about the dialogue system.
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