![]() (Version 0.98.1) CrackShot items can no longer be renamed on anvils.(Version 0.98.1) Ammo_Name_Check now accepts items containing the given name.Type 95 had its value for Delay_Between_Shots lowered from 2 to 1.AK-47 now uses the Fully_Automatic module instead of the Burstfire module.(Version 0.98.8) Added support for Minecraft 1.13 (e.g.(Version 0.98.6–8) Added backward compatibility for old sound names.(Version 0.98.2) Technical tweaks to firearm actions.(Version 0.98.2) Attempting to use invalid sounds will notify the user.Users can no longer provide invalid values for Reload_Amount and sounds.(Version 0.98.8) Added the Only_Works_While_Blocking node to the Riot_Shield module.(Version 0.98.1) Added a configuration file for the customization of certain messages.Alter a weapon's fire rate depending on the situation.Added the WeaponFireRateEvent event to the CrackShot API.Allows players to run any combination of commands upon shooting.Added the Run_Command node to the Extras module.Using the Burstfire module to achieve fully automatic weapons is no longer recommended.Supports values ranging from 300 to 1200 shots per minute. Offers superior control over the fire rate of fully automatic weapons.Therefore, you may notice a slight change in the shooting pattern of older weapons that use this module, and minor adjustments may be required. This version corrects a bug in the Burstfire module that resulted in every shot following the first to occur 1 tick earlier.Compatible with all Minecraft versions above 1.7.2. ![]()
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